# Microsoft Developer Studio Project File - Name="bo2kcfg" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=bo2kcfg - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "bo2kcfg.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "bo2kcfg.mak" CFG="bo2kcfg - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "bo2kcfg - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "bo2kcfg - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/bo2k/bo2kcfg", UUCAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "bo2kcfg - Win32 Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 nafxcw.lib libcmt.lib /nologo /version:1.0 /subsystem:windows /machine:I386 /nodefaultlib:"nafxcw.lib libcmt.lib" !ELSEIF "$(CFG)" == "bo2kcfg - Win32 Debug" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 nafxcwd.lib libcmtd.lib /nologo /version:1.0 /subsystem:windows /debug /machine:I386 /nodefaultlib:"nafxcwd.lib libcmtd.lib" /pdbtype:sept !ENDIF # Begin Target # Name "bo2kcfg - Win32 Release" # Name "bo2kcfg - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "Support Files" # PROP Default_Filter "" # Begin Source File SOURCE=..\src\dll\dll_load.cpp # End Source File # Begin Source File SOURCE=..\src\misc\osversion\osversion.cpp # End Source File # End Group # Begin Source File SOURCE=.\bo2kcfg.cpp # End Source File # Begin Source File SOURCE=.\bo2kcfgDlg.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\Wizard1.cpp # End Source File # Begin Source File SOURCE=.\Wizard2.cpp # End Source File # Begin Source File SOURCE=.\Wizard3.cpp # End Source File # Begin Source File SOURCE=.\Wizard4.cpp # End Source File # Begin Source File SOURCE=.\Wizard5.cpp # End Source File # Begin Source File SOURCE=.\Wizard6.cpp # End Source File # Begin Source File SOURCE=.\Wizard7.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Group "Support Headers" # PROP Default_Filter "" # Begin Source File SOURCE=..\include\auth.h # End Source File # Begin Source File SOURCE=..\include\bo_debug.h # End Source File # Begin Source File SOURCE=..\include\bocomreg.h # End Source File # Begin Source File SOURCE=..\include\dll_load.h # End Source File # Begin Source File SOURCE=..\include\encryption.h # End Source File # Begin Source File SOURCE=..\include\iohandler.h # End Source File # Begin Source File SOURCE=..\include\osversion.h # End Source File # Begin Source File SOURCE=..\include\plugins.h # End Source File # End Group # Begin Source File SOURCE=.\bo2kcfg.h # End Source File # Begin Source File SOURCE=.\bo2kcfgDlg.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\Wizard1.h # End Source File # Begin Source File SOURCE=.\Wizard2.h # End Source File # Begin Source File SOURCE=.\Wizard3.h # End Source File # Begin Source File SOURCE=.\Wizard4.h # End Source File # Begin Source File SOURCE=.\Wizard5.h # End Source File # Begin Source File SOURCE=.\Wizard6.h # End Source File # Begin Source File SOURCE=.\Wizard7.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\banner1.bmp # End Source File # Begin Source File SOURCE=.\res\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\res\bo2kcfg.ico # End Source File # Begin Source File SOURCE=.\bo2kcfg.rc # End Source File # Begin Source File SOURCE=.\res\bo2kcfg.rc2 # End Source File # Begin Source File SOURCE=.\res\bo2kcfgbanner.bmp # End Source File # Begin Source File SOURCE=.\res\icon1.ico # End Source File # Begin Source File SOURCE=.\res\littleco.ico # End Source File # End Group # End Target # End Project